In Call of Duty you are an infantry soldier who uses World War II firearms. Each mission has a number of objectives to be completed before the player could go on to the next mission. Objectives are marked as stars in the compass. The player can save and load at any time which is replaced by checkpoint system in later Call of Duty games. In Call of Duty the player can carry to two primary weapons, handgun and 10 grenades but in later versions you can carry only One primary weapon. You can exchange your guns from the ones found on the battlefields. You can also fire single shot or automatic fire which is absent in the later versions. When you are hurt you loose health and you can regain health by picking up Medkits scattered on the battlefield while in later versions you regain health if you are not taking fire. It also features "shellshock" i.e. when there is an explosion nearby the player experiences sound muffling, blurred vision and is unable to sprint or move fast.
The Game differs from many single-player games of its time. It simulates the actual action and the player moves in groups rather than moving alone. You are given charge of certain objectives from the commanding officer. The gameplay features taking cover, suppressive fire and use of grenade as an important part of survival. You can also see the Computer controlled allies and enemies taking cover behind barricades, objects, walls and other obstacles.
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